LAX-Words
Good news, everyone! The Crosswords LA puzzles, which I collected and edited specifically for the tournament, are available for purchase! For just one measly fin, you can support Reading To Kids and solve some great crosswords. Just click below! (You should receive the puzzles very shortly after paying; if not, be vigilant when checking your spam folder.)
Threecap
There's still plenty of stuff going on in the puzzle world. My team is trying to chase down our last solution of the latest Black Letter Game, Trip Payne has sent out the bonus puzzles to backers of his extravaganza, spots for August's WarTron game will soon go up for grabs, and I'll enjoy the second run of the Shinteki Decathlon on Saturday. That last one probably has me the most anxious, as for the first time, I'll be the team leader and the person with the most experience with puzzle hunts. I'm not worried about the puzzle quality; Shinteki always provides terrific challenges in a wide variety of puzzling disciplines, including a few offbeat tasks. Other than that, though, it's unpredictable; I'm just hoping to foster a fun and successful day for my team.
For now, it's time to reach back into the past and run down the other puzzle events I've enjoyed in the last few weeks. Jump into Spoilerland with me!
On April 28th, I participated in DASH 4, in which teams sought to avert the Mayan apocalypse, rearing its head months sooner than anticipated. The League of Extraordinary Puzzlemen finished 14th in the nation, which I think is excellent for a three-man team that chose the instruction-free versions of two puzzles. If you want a thorough breakdown of all the puzzles, head on over to Clavis Cryptica, which, incidentally, you should be reading regularly if you're not already. Some brief thoughts on how the League fared (and again, spoilers ahoy):
- The Mayan Calendar: This is the sheet that took us from clue site to clue site. We had no problems here aside from briefly considering flimsy justifications of certain answers before finding the correct ones.
- The Golden Gate Bridge: We tried to pair up answers before finding the correct method of linking the two letters of state abbreviations. We found the final instruction a little misleading; it seemed strange to take every other letter but start with the first. Fortunately, Professor Tangram had written down the letters in such a way as to make the message clear.
- The Mausoleum at Halicarnassus: Despite noticing "B. I. Nary" right away, we had some trouble figuring how the times and graphs all worked together, as well as how to interpret the numbers once we had them. When one possibility's coordinates all pointed to ships, we knew we were on the right track, and I pointed out the semaphore that represented the final step.
- The Temple of Apollo at Delphi: Crossword-style clues, as you might imagine, pose few problems for Kid Crossword and company. Once we got the homophonic trick, it stood no chance against us.
- The Great Wall of China: The hardest part of this puzzle, by far, was the hike up the hill to the clue site. Once we actually got there, we thoroughly demolished it; the downside of this was that our physical rest was brief.
- The Lighthouse at Alexandria: I'm pretty good at math, but my two teammates are even better, and they ended up solving most of the problems. Reading the message enabled us to correct one error; the next step is where we really got stuck. I believe it was Solverine that finally lit upon the correct method of looking for unique distances.
- The Great Pyramid of Giza: One of the puzzles for which we accepted a version free of explicit instructions. Once I saw that the puzzle was a crossword variant, I knew we wouldn't need them. Even without that help, we found the grid to contain a surfeit of pointers, like the arrows and the shaded triangles, the latter of which we didn't even notice until we'd discovered the trick (cramming in a full word) of a few of them. With virtually no pauses, the grid was filled, and it didn't take long for three busy hands to blacken the right symbols to form the answer. Very nice puzzle.
- The Statue of Liberty: The anagrams were quickly taken down, and we were lucky enough not to try moving the circles before noticing that the key letters (ABCD, NSEW) would fall in them. The answer extraction was a short leap from there. Nice mechanism.
- The Tower of Babel: I had the final insight and we clocked the best time in the country. Chuffed.
- El Castillo (meta): We were again offered an instructionless version of the puzzle. We wanted to challenge ourselves, but we took the folded instructions for possible use later. We deduced what shapes the pieces would form and tried to pair things up from there. The first match took a while to find, but we were off and running once it came, even though we had to broaden our initial inclination to look for spoonerisms. Assembly and final success was pretty fast from there. Victory! We looked at the instructions and agreed that we were glad we didn't take them; they provided a little too much hinting for our liking.
- National cooperation puzzle: After we solved Babel, we looked into this and quickly figured out the simple encoding as well as that teams' names were important. The Professor began dialing while I texted. We gathered some information this way before moving to the meta. Once we finished that and thus the event, we coordinated with other teams and Twitter to cull the rest of what we needed. It was then that we learned the importance of some teams being listed with the incorrect cities. So we had quite a bit of data to acquire. Unfortunately, it got boring pretty fast. The gap between figuring out what we needed to do and actually doing it was yawning, and while I was happy to hang around and socialize for a while, I eventually stopped caring about the payout and went home.
Overall, I had a terrific time. Many thanks to Game Control for a strong set of puzzles; I look forward to DASH 5!
The very next day, I took my girlfriend Amy and fellow puzzler Jeremy to do The Miwok Prophecy, a San Francisco game from a heretofore unknown outfit called Jimmy Swiss Games. This was a walking tour of the Mission district's many murals and other public art. Our goal was to fill the blanks with words that would tell us the final location as well as what to bring there. There was also a large cryptogram (the Prophecy), which was essentially unsolvable by conventional means because multiple cipher letters could represent the same plaintext letter (digits were also used to increase the number of collisions and thus the difficulty). To gather information, we would have to answer riddles by carefully observing the art at the designated locations. Each answer would decrypt one letter of the cryptogram and/or give us a letter of one of the final words. More decryptions were findable at coffee shops and bars along the way. No real puzzle-solving, as such, especially compared to DASH, but we leapt into the challenge eagerly.
And eagerness was required, because this thing was LONG. It sprawled over the entire Mission, and there was a lot of pacing back and forth in alleys looking for the detail we needed. I mapped out our team's route later, and I'd say we walked safely over five miles over the course of the afternoon. The organizers had surely underestimated the breadth of their event; we were moving pretty fast and still coming up right up against the deadline. We came frighteningly close to finishing, determining the three key items and the prophecy but having just enough missing or incorrect pieces to obscure the clue to the final location. Unfortunate not to polish it off, but I don't think any other team did better. We stumbled into the Velvet Cantina utterly exhausted, and we scarfed down some food, water, margaritas, and a special shot as we wrapped up the event.
So what did I think? Well, the organizers' inexperience clearly showed with regard to estimating the length of the event, as well as with a few errata that impeded progress and led to at least one very harmful incorrect answer for our team. That said, most of it was put together quite well, and the two young men of Game Control were very enthusiastic and seemed to learn a lot. I'd certainly be up for trying out their second game when it comes along.
My third and final wrap-up for this overly long post is of Crosswords LA, held on Saturday at Loyola Marymount University. This was the second year in which original puzzles were used, and a record number of contestants would be on hand to enjoy them. I'll admit that I was worried about keeping up with the grading given last year's difficulty. Indeed, some early scanner difficulties and later network issues forced a little scrambling, but the team handled it well and the rest was smooth sailing.
I was holed up in that room for most of the event, but I escaped to provide play-by-play of the final with Andrea Carla Michaels. Eric LeVasseur and Jordan Chodorow were no strangers to the top three, but with perennial contender Eric Maddy absent, the third spot was wide open, and Doug Peterson won that battle. The three men's showdown somehow provided even more drama than last year's tight race. Jordan leapt to an early lead, but fell back to the pack. Eric then surged until he had just one square blank, but simply couldn't suss the tricky clue for S(T)ARE nor the neologistic (T)ANAHOLIC. Doug was next to reach that point, but declared himself done before taking another look. (He later filled that square with a frowny face.) Eric was still thinking about his final letter. Could Jordan, writing like mad, come from behind to steal the title? Yes he could... by half a freaking second. An incredible finish, and another championship for Jordan.
Overall, it was another successful event, and hopefully it can grow even more in the future. Thanks to organizer Elissa Grossman, the terrific constructors, my fellow judges, and everyone who came to enjoy it. Congratulations to all the prizewinners!
And congratulations also to you for making it to the end of this. Look for a Shinteki wrap-up next week!
Delayed broadcast
Wow, have things been busy lately; I haven't had time to recap the two hunts I did over a week ago. And it sure doesn't seem likely that I'll get to it before I depart for Crosswords LA this weekend. (That event now has over a hundred registrants!) Expect a bumper post next week running through all of these events and previewing the Shinteki Decathlon.
In the meantime, give Les Foeldessy's new Gryptics contest a try. If it's number logic you're after, I recently finished the killer sudoku test from Logic Masters India and really enjoyed it.
Double dash
Thanks to a late-breaking development, I find myself with a weekend full of puzzle hunts! Here's what's going down:
After weeks of anticipation, DASH 4 is happening on Saturday! I'll be with a slightly undermanned League of Extraordinary Puzzlemen team, but I'm looking forward to bearing a little more of the solving weight as a result. Should be fun.
The recent development I mentioned is The Miwok Prophecy, a game taking place in San Francisco's Mission district this Sunday afternoon. Despite cracking the mini-puzzles on the site, my team really doesn't know what to expect. Here's hoping for another great game!
Save the brains!
On May 5th, I'll join my Lumos Labs colleagues in the Bay Area Brain Tumor Walk. I'd be most grateful for any donations, which you can make through my fundraising page. Thanks!
AdiosSynergy
I made today's CrosSynergy puzzle; as usual, you can get it in JPZ or PDF format. Before you solve and (I hope) enjoy it, a couple notes about it.
First, I screwed up big-time in preparing this puzzle. After I finished it, I noticed that I was supposed to construct a themeless Sunday Challenge. I cursed myself for being so careless; I had never before forgotten to check what type of puzzle I was supposed to make. I'd already blown most of my Sunday making it, and it was a pretty busy time for me, so I had to at least try to effect a switch with a fellow CrosSynergy member. Fortunately, Doug Peterson was up for it; thus, his fine work appeared three days ago. Thanks to both him and Bob Klahn for being amenable to the change and minimizing the pain resulting from my stupidity.
There is bigger news surrounding this puzzle... it will be my last with the CrosSynergy Syndicate. It's been a good experience for three years, but I think the time has come to break with it. I hope I was able to contribute to some quality puzzles and good suggestions to the work of my peers, and I thank them for improving mine. I wish them the best in the future.
I’ve got you covered
First, thanks to all who have contributed to the great discussion on my latest post; it's already responsible for over 25% of the comments left on this blog since its relaunch. Do continue! I hope to write a follow-up post at some point.
Getting back to business, I wanted to talk about a few new puzzle books. After a visit to a Coinstar machine, I had some credit in my Amazon account waiting for me, and here's how I used it.
If you like your crosswords as modern as possible, check out word., which comes from Natan Last and his cohorts from Brown University, the epicenter of the cruciverbalist youth movement. Themes and clues don't get fresher than this, and you get quantity in addition to quality, as the book weighs in with a hefty 144 puzzles.
On the sudoku side, Thomas Snyder has come out with The Art of Sudoku, the first title under his own Grandmaster Puzzles label. Even if you think you're bored with regular sudoku, you'll still enjoy these handcrafted puzzles that mix satisfying logic with aesthetically pleasing designs. Here's hoping it's the first volume of many for the Grandmaster name.
The third book I bought, a pre-order, is Crowd-Pleasing Puzzles, a collaboration between two brilliant authors. Patrick Berry is one of the most highly regarded puzzlemakers in the country and my personal favorite constructor. Todd McClary, in addition to being a skilled and diligent crossword constructor, has brought many a brilliant game to National Puzzlers' League conventions, whether for small groups or everyone in attendance. Can't wait to see what these guys cooked up!
And finally... my own book is feeling more and more real! These are puzzles I constructed for my school papers in high school and college, with some additional polish here and there, naturally. You still have quite a while before it drops, as it looks like we're now shooting for an early 2013 release, but it's never too early to pre-order!
The War on Fill
We're coming up on the hundredth anniversary of the crossword puzzle, and it's amazing how it's changed in that time. These changes are largely seen as positive steps towards enhancing the enjoyment of crosswords in modern times. If two-letter words hadn't been banned, we'd likely be sick to death of closed-off corners and many, many bigrams that would appear therein. Rotational symmetry lends a welcome aesthetic quality to the puzzle. The list goes on. To an extent, we should expect this evolution to continue. However, I've noticed a trend in some of today's puzzles that I believe is detrimental to the fun of crosswords and the art of their construction. In keeping with the manufactured outrage displayed on 24-hour news channels, I've dubbed it the War on Fill.
The "fill" simply refers to the words in the grid, typically excluding theme answers unless it's one of those themes that applies to the entire puzzle. Because it's at least the vast majority of the answers in a crossword, the bulk of the solving time is spent on them. Without the fill, simply put, you don't have a crossword.
I understand that a theme is the most memorable part of a puzzle and frequently provides the biggest aha moment. I agree that it needs to be good to consider the puzzle good. But the fill, being a more pervasive element, can impact your solving experience a lot more. You can mentally shove aside a weak theme and focus on everything else, but there's no getting around writing in all those shorter answers.
Thus, I hold that the fill is the most important part of a quality crossword. So I must ask: Why does good fill seem to be decreasingly prioritized in today's puzzles?
All regular solvers have seen their share of unsavory fill. The cheap partials (OF IT, IN NO, etc.), the abbreviations nobody ever uses in real life, the tired crosswordese, the boring obscurities. Some are merely little warts that can actually be very easy to figure out, while others can frustratingly keep the solver from full success. Naturally, some of these poorer entries are inevitable; the rules of American-style crossword construction are challenging and sometimes require concessions. (This is another reason some prefer cryptic crosswords, in which only about half of the letters need be crossed.) Plus, one's mileage may vary with so-called obscurities. ("How can it be obscure? I know it!") Even taking these factors into account, the fill in some recent puzzles has been, in my view, lackluster.
I don't mean to suggest that every puzzle I've ever made has been resplendent, nor that fill standards are gone completely, but I do think they've eroded quite a bit. It's possible that I, as an inveterate solver and occasional constructor, have become overly sensitive to this matter. I find it hard to believe, however, that the solver wouldn't enjoy the experience more if some of the junk were replaced, even if it were with ordinary, everyday words that aren't particularly peppy. You can always bring the liveliness in the clues.
Is it laziness? It does feel that way sometimes; on occasion, a corner seems so blatantly refillable with superior entries that one has to wonder why the constructor settled for his/her version. Even so, I don't think indolence is a fair charge to throw around; there's no real evidence to suggest it. (If you ARE a lazy constructor, though: Stop it. Stop it right now. Try harder.)
I believe the War on Fill is, at least in part, the result of how the crossword-solving community has evolved. Nowadays, several puzzles a day are available with just a few mouse clicks, and, through the blogosphere, solvers and constructors alike are deluged with opinions about all of them. All this content drives up the pressure on puzzlemakers to create something innovative. When you've seen your hundredth add-a-letter theme, it feels, and very likely is, less desirable for constructors to make and for editors to accept. Plus, it's natural to want to knock a tough crowd's socks off with something new.
As I implied above, people don't really remember a puzzle solely based on its fill words. The fill might be appreciated and enjoyed, but it's not what gets Puzzle of the Year nominations. An ingenious theme gets far more attention, and it's the starting point for making a crossword, so trying to make that stand out makes sense. I certainly sympathize; struggling to come up with good themes is a big reason why I haven't been constructing too much lately. The catch with themes, however, is that they still have to be molded to fit the crossword, and it can be very difficult to let go of a good one, no matter how it resists a smooth execution. This can lead to some strained shoehorning in the form of weaker fill.
It was a highly regarded member of the crossword community who said, "It used to be that if a theme didn't work, you wouldn't do it." It is very easy to slacken one's grid standards if one feels the theme is worth it. In my view, though, it usually isn't worth it. I've seen some themes that are, make no mistake, utterly brilliant, but the concessions made in the fill kept me from enjoying the puzzle. You might disagree and suggest that this is my problem, and I see your point. Obviously, I'm stating my opinion here. In the end, though, we're solving the crossword because we enjoy crosswords, and thoughts like "That's a thing?" and "Well, I guess that's right" lessen the joy of solving, no matter what genius lies in the theme.
I have even stronger opinions when it comes to themeless puzzles, in which innovation comes in the form of stacking fifteen-letter answers or using as few black squares as possible or what have you. I'll be blunt here: If I never see a quadruple-stack of fifteens again, it'll be too soon. Sure, it's eye-popping, but it's no fun at all to muddle through the inevitable handful of weak answers crossing the stack. My favorite American-style crossword is one that's tough as nails, well-filled, and fair. That's it. I don't need or want the grid to show off. I'll take a solidly filled 66- or 68-word puzzle over a sub-60-worder every single time with no hesitation.
So that's my take, for whatever piddling amount it's worth. I know I'll continue to put a lot of effort into turning out the best grids I can, and I hope my fellow constructors do likewise. Viva fill!
In tune
Are you a regular solver of Matt Gaffney's contest but wish you had more metas in your life? You'll want to check out the Muller Monthly Music Meta, a new contest from constructor Pete Muller. Between May 1st and the end of the year, you'll get nine music-themed crosswords, with increasingly difficult metas to solve. If you're successful, you'll have a chance to win free entry to next year's American Crossword Puzzle Tournament! Pete now has a warm-up puzzle for you to try, so go see what you're in for.
Meanwhile, I made this week's Onion crossword. I rather like this theme; hopefully you find it worth the effort. Have fun.