Looks like I'm going to continue my noble tradition of posting my Mystery Hunt recap long after everyone else has done so. Hey, punctuality has never been the watchword here on That Puzzle Guy's Blog. For now, you should go read Thomas Snyder's write-up and dive into the 450+ comments. You'll quickly get a sense of the furor over this year's Hunt; I'll have my own measured take on the proceedings soon.
For now, there's a few items I'd like to hit quickly. First of all, some gloating: On Friday, my team successfully escaped from the haunted ship in the latest edition of San Francisco's Real Escape Game! Not only that, but for the first time, we solved all of the puzzles. (It's usually possible to progress and win without a few answers, so that's usually what ends up happening.) We were definitely thirsty for victory after the Great Evangelion Screwjob and our Real Escape Room failure, so it felt great. As for the game itself, the atmosphere was excellent and, with an exception or two, I thought the puzzles were clean, clever, and fun. A scant few tickets may still be available; I'd recommend picking one up if you haven't played.
Later that weekend, I participated in the first event of the Sudoku Grand Prix, a World Puzzle Federation event featuring eight online tests, each designed by a different country's puzzlers. The Czech Republic kicked things off, and I had my usual shrug-worthy performance, finishing 161st out of 581 participants with 136 out of the possible 300 points. Pushing me to the wrong side of the point total's halfway mark was an error on the first puzzle of the test, a standard 12x12 sudoku. Somehow, I got through the entire puzzle without noticing that two 8s occupied one of the answer rows. No idea where I went wrong; I didn't see an easy fix looking at it after the test. On the plus side, I didn't cost myself points with entry errors on correct solutions. So I've got that going for me, which is nice. The next competition is India's and takes place in a little under two weeks. I have to do better, but I'm not holding my breath.
I close with a new development from Monday, and it's another Kickstarter campaign. Mike Selinker, head of Lone Shark Games, is bringing a long-time puzzle project to life with the help of a talented team. It's The Maze of Games, and if you like puzzles and Choose Your Own Adventure books, this is perfect for you. As is the norm on Kickstarter, there are plenty of reward tiers to choose from. I eagerly jumped on board and can't wait for the results.
With another holiday season comes another Puzzlefest from Patrick Blindauer! This will be the fourth one, and I recommend that you preorder it and check out the three previous packs if you haven't seen them. Patrick remains tight-lipped about this year's theme, but we do know that the difficulty level will be a little higher this time, and two grand prize winners (one fast, one lucky) will receive all of Patrick's books! Run, don't walk.
In the email carrying this week's Fireball Crossword, Peter Gordon announced the Barnes & Noble puzzle events to which I alluded a couple entries ago. So here are the details!
In twenty stores across the country, Sterling Publishing's Puzzlewright brand will sponsor a night of puzzles and games, hosted by yours truly and some of my puzzler friends. There will be group challenges drawn from Puzzlewright books as well as crossword and sudoku contests. Winners get books and all attendees get a snazzy Puzzlewright pencil! You don't have to register and it's completely free, so check out the list of events and get to the one nearest you. I hope to see many of you on November 13th in Emeryville!
OK, that title doesn't have much to do with puzzle happenings, but I like the term for this month, so let's use it for this scattershot entry.
This week, I was thrilled to find out that I took second place in Merl Reagle's National Brain Game Challenge. I was with my family in Connecticut and very nearly skipped the event, but in the end I decided to try it. Congratulations to champion Jeffrey Harris and all the other prizewinners, and thanks to Merl and the Alzheimer's Foundation for a fun and difficult contest!
In the world of online trivia, those of you who participate in LearnedLeague should give my One-Day Special a try today. The theme is college hockey, and I'm excited to see how the questions go over as well as for the season to start. I'm guessing there aren't many college hockey fans among the LL membership, but there's nothing too arcane in there. Enjoy!
There are two puzzle hunts coming up soon. On October 13th, Palantir hosts a time travel-themed event in Palo Alto. It looks fun, but unfortunately it looks like I'll have to miss out. Thankfully, the same is not the case for October 20th's Mastermind Hunt, which is taking place much closer to my San Francisco home. I'm a little wary of hunts put together by companies instead of small groups not seeking a profit, but we'll see how this one turns out.
Many of you surely remember Ken Jennings and his incredible 74-win run on Jeopardy! a few years ago. It's less well-known, though hardly surprising, that Ken is also a puzzle aficionado; I've met him at the American Crossword Puzzle Tournament as well as the 2010 National Puzzlers' League convention in his hometown of Seattle. And now, Ken offers us an online puzzle hunt with big prizes at stake!
You can find details about the Great American History Puzzle at Ken's blog, but to summarize, your quest will start in the pages of October's Smithsonian Magazine. You'll find and solve the first puzzle, then hop around the magazine a little to obtain your password for the game's website, which will begin accepting it mere hours from now. You'll want to keep up with the puzzles, but at the very least, you should be caught up by October 22nd, when the final puzzles open up. The first person to submit the final answer wins a trip for four to Washington DC, worth $10,000!
I'm excited to see when Ken has in store for us. Good luck, but not too much!
Here's a bunch of small items for you.
I forgot to talk about the NPL mini-convention in Las Vegas. It was once again great fun; we enjoyed some original games and puzzles as well as much of the fine food and drink that America's Playground has to offer. My girlfriend and I also mixed in a show, namely the Mythbusters: Behind the Myths show. Good times all around. One of the big puzzle-solving highlights was Mark Halpin's Labor Day extravaganza. It seemed a little bit easier this year; our group of nine polished it off in a few hours. However, it was still quite challenging and every bit as creative and well-made as in previous years. You still have some time to noodle on it before answers are posted, so have a go, and be sure to drop something in the tip jar to thank Mark for his great work.
If you're a Bay Area puzzler and you missed out on BANG 33, the rerun is on September 29th. It was a fun event in support of a good cause, so put a team together and get out there.
Last but not least, there's yet another website for quality independent crosswords. Erik Agard is a rising star in the crossworld; give his creations, including his newest contest, a try.
The results for the US Puzzle Championship and the US Sudoku Team Qualifying test are out. I finished 18th on the former, which is actually slightly better than I expected given my feelings after the test and my shocking, yet somehow also unshocking, idiocy on the answer form, without which I would have placed 13th. The latter result was 11th place, which, despite being a better ranking, is far more disappointing, as I felt much better about how that test went. I felt like I'd at least done well enough to crack the top ten, as I barely did last year. I'm forced to conclude that the competition is getting better and I'm not. I simply haven't put in the work required to make myself a contender, and I'm not sure what doing so would entail or even if I'm up to the challenge, especially given that my competitive-puzzling priorities are elsewhere.
Well, with those two competitions in the books for another year, it's time to lick my wounds and look forward to this weekend's BACFill tournament! The Bay Area crossword tournament returns with a new snappy name, a snazzier location in Oakland's CSU East Bay, and a new great charity to support, Families of SMA. Registration is just $35 for competitive solving of future New York Times and some good socializing with fellow cruciverbalists. I'll be there once again as a judge and I hope to see you!
Late update! Tournament director Andrew Laurence informs me that volunteers are needed! So if you want to come but aren't down with competing, consider that angle.
I had a busy weekend; unfortunately, from a puzzling perspective, it was a pretty lousy one.
It started with Saturday morning's United States Puzzle Championship. This is probably the fastest two and a half hours of my puzzling year. I was going in pretty cold this time around, as, for the most part, I was unable to take advantage of what precious little time competitors have to go over the instructions. I did get a chance to work through some of the example puzzles, but to a large degree, I was going to have to simply let it rip.
When the dust settled, I'd polished off Battleships, Complementary Domains, Corral, A Crossword, Masyu, Multiplicative Corral, Sudoku, Magic Order, Fences Variation, Musketeer Sudoku, and six Pond Scum differences, for a total of 186 points. To a neutral observer, I'd done quite well; I felt I would probably crack the top 25, and thus get a puzzle prize, for my performance. But from my own perspective, I was very disappointed for a few reasons. For one, the threshold of 200 was a psychologically big one for me. Also, I could have reached that score if I hadn't spent the bulk of the last half-hour failing to solve Packing For Croatia. This was an amazingly frustrating experience; I had virtually all of it filled in, but there was simply no place left for IMOTSKI. Everything fit so neatly that an error seemed impossible, but clearly it was there. The last few seconds ticked away as I stalled. Drat!
Then, on Monday, disaster struck, as I finally visited the solutions page to check my answers. To my utter horror, I'd somehow neglected to enter one of the two rows required for the sudoku answer, dropping me to 166. A well-earned twenty points, over 10% of my total, fumbled away through unadulterated stupidity. If I sound annoyed at myself, it's because I really am. In my decade of USPC participation, only twice have I not botched something on the answer form and cost myself earned points. It's spectacularly humiliating. What hope do I have of ever being a major player in this competition if I'm so thoroughly incapable of following simple directions and filling out a form correctly?
Of course, that's not my biggest problem. The fact is, I'm still not good enough at these puzzles. With the exception of Magic Order, which I messed up near the end and needed a second attempt at, I didn't feel like I made mistakes or got frustrated with the puzzles I solved. I simply wasn't fast enough to leave myself time for more points. Practice readily springs to mind as a solution to this, but I wonder if it can be that simple. Many of the puzzle types in the USPC (and indeed the WPC) are new; aside from a few examples competitors might post in the hours preceding the test, there's no real opportunity to get good at the specific varieties. The key seems to be a way of thinking: a quick sense for what clues are most constraining and lend themselves best to break-ins, knowing when to bifurcate (i.e. guess), knowing when to go by feel, etc. I'm unsure of how to improve this. Any thoughts out there from the experts?
Speaking of experts, hearty congratulations are in order for Thomas Snyder, who reclaimed his USPC crown with an incredible performance. And my own shortcomings do not reflect the quality of the test, which was excellent. I have another copy of the packet and, when I'm less traumatized, I hope to work through the fine creations therein.
Unfortunately, I have some less kind words for the third edition of the Real Escape Game, which I did at San Francisco's J-Pop festival in Japantown on Sunday. After succeeding at the first two games, the second time with the same teammates who joined me on this occasion, I was eager to prove myself again.
The theme was Evangelion; teams had to try to escape the Angel before Eva's emergency power ran out in one hour. After a brief, somewhat odd introduction, we were sent out onto the streets, as the game was taking place outdoors for the first time.
This will be rather vague, as I'm avoiding specifics at the organizers' request, but, basically, we killed it, solving all the puzzles in half the allotted time. We took the remainder of the hour to get some pork buns and feel good about our victory before we returned to the end location, where we were joined by a couple other teams who barely made it. Game Control congratulated us, lined us up, and took us to the room where the game recap would take place, sitting us in the front. They explained the puzzles we'd seen, and the players behind us reacted to the solutions and their failure to grasp them. When they reached the end, they had us escapees stand up and collect applause. Hooray!
...But that wasn't the end. To our shock, we were then informed that the Angel had killed us because of an extremely cruel gotcha that took place right before we walked to the recap. In front of everyone, after they'd built us up, they snatched our win away. My teammates and I sat in shock for several moments. We rightly savaged the twist on our comment cards before dejectedly leaving, rebuffing the organizers' offer to get a team picture taken in a frame with a "We Failed!" sign. This was additionally insulting, since we didn't feel like we'd failed.
The more I think about what happened, the less sense it makes to me. This gotcha took place a half-hour after we were given every indication that we were finished; with that much time with no game-related activity, our guard was fully let down. We were told we'd escaped; how can one escape something and be killed by it at the same time? Furthermore, to pass the final test, we each had to make a decision in a brief moment, with no apparent opportunity for consulting our teammates or our materials. The decision didn't even feel like it was a decision; it seemed like they were just ending the story, as it were, before bringing us to the postgame. We followed suit with the players in front of us and nothing unseemly happened to any of us in that moment. Instead, they waited to assemble the entire group before slapping us with the bad news.
Simply put, this twist wasn't designed to challenge us, but to make us lose. That's a very important difference, and Real Escape Game 3 was absolutely on the wrong side of it. This offense is made even worse by doing it after making teams think they'd won and could relax. It really soured us on the whole experience, which is a shame, because the puzzles, though perhaps a bit light, were quite nice. It may even affect future REGs for us, as we'll be looking for potential screw-yous at every turn. I'm willing to give this event another chance, but I sincerely hope Game Control gets the message that I and other players are clearly expressing.
So that was my dour weekend. But hey, things are looking up! I'm headed to Las Vegas on Friday for a National Puzzlers' League mini-convention. This does mean I'll miss the USPC's sister test, the United States Sudoku Team Qualifier, which is unfortunate. However, to look on the bright side, I won't exasperate myself by entering half-solutions to screw myself out of points. Good luck to all participating, and here's to better puzzling days ahead!
Had a great time at WarTron this weekend. For a total of about three hours, I was both exhausted and felt incredibly stupid about one solving failure or another, but overall Team Do Not Bounce had a fun and successful trip. Great thanks to Team Snout for an immersive event! My recap may or may not be forthcoming, as it seems the game will be rerun in Boston at some point. I could probably do it under a spoiler warning, though. Thoughts?
Speaking of the eastern US, Congratulations are in order for Joon Pahk, who took top honors at Lollapuzzoola 5 on Saturday in New York. There were some gnarly puzzles in that set; kudos to all who cracked them.
Lastly, a new Gryptics contest is up. You know the drill by now.
Heads up, competitive crossworders! Renowned constructor Merl Reagle is again teaming up with the Alzheimer's Foundation of America to bring you the National Brain Game Challenge. On September 30th, entrants will download Reagle's clever crosswords and race to find the hidden answers within them. This year, the contest is thrown open to everyone, as there's a separate Pro division for people who have earned more than a couple hundred bucks from solving or constructing. The grand prize for each division is $2,500, not bad for an afternoon's work. Plus, you can support the Alzheimer's Foundation and promote brain health, a cause very close to my daily work. Sign up today!
Also, at long last, the dates of the qualifying tests for the US Puzzle Team and Sudoku Team have been announced. The former will be held on August 25th, while sudoku has its turn one week later. I'd love to try my hand at them, but I have scheduling conflicts for both. At least I can't get my hopes up this time...
Edit! Turns out I don't have a conflict for the USPC after all, though it doesn't bode well that the reason for my original misconception was that I'm bad at math.